SELIRO WANGI, N. B.; WAJDI, M. B. N. Gamification: An Effective Strategy for Developing Soft Skills and STEM in Students. QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama, [S. l.], v. 14, n. 1, p. 663–676, 2022. DOI: 10.37680/qalamuna.v14i1.4650. Disponível em: https://ejournal.insuriponorogo.ac.id/index.php/qalamuna/article/view/4650. Acesso em: 8 aug. 2025.