Seliro Wangi, N. B. and Wajdi, M. B. N. (2022) “Gamification: An Effective Strategy for Developing Soft Skills and STEM in Students”, QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama, 14(1), pp. 663–676. doi: 10.37680/qalamuna.v14i1.4650.