Seliro Wangi, Nisaul, and Muh Wajdi. “Gamification: An Effective Strategy for Developing Soft Skills and STEM in Students”. QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama 14, no. 1 (June 28, 2022): 663-676. Accessed May 18, 2024. https://ejournal.insuriponorogo.ac.id/index.php/qalamuna/article/view/4650.