1.
Seliro Wangi N, Wajdi M. Gamification: An Effective Strategy for Developing Soft Skills and STEM in Students. qalamuna [Internet]. 28Jun.2022 [cited 18May2024];14(1):663-76. Available from: https://ejournal.insuriponorogo.ac.id/index.php/qalamuna/article/view/4650