Development of 3D Animated Story Media Through DRTA Strategy to Improve Reading Comprehension Skills of Elementary School Students

Authors

  • Manggalastawa Manggalastawa Universitas Muhammadiyah Kudus
  • Dhina Cahya Rohim Universitas Muhammadiyah Kudus
  • Fida Maisa Hana Universitas Muhammadiyah Kudus
  • Sinta Nur Kalimah Universitas Muhammadiyah Kudus

DOI:

https://doi.org/10.37680/qalamuna.v18i1.8243

Keywords:

Development of 3D Animation Media, DRTA (Directed Reading Thinking Activity) Strategy, Reading Comprehension

Abstract

Reading comprehension is a fundamental literacy skill that supports students’ learning across various subjects. However, observations in elementary schools show that many students still struggle to understand narrative texts due to limited comprehension skills and the lack of engaging and innovative learning materials. At the same time, technological advancements provide opportunities to develop digital learning media that can enhance motivation and comprehension. One promising innovation is the use of 3D animated stories, which can present narrative content in a more vivid, interactive, and meaningful way. This study aims to develop 3D animated story learning media integrated with the Directed Reading Thinking Activity (DRTA) strategy to improve the reading comprehension skills of fourth-grade elementary school students. The research employed the ADDIE development model and was conducted at an elementary school in Kudus Regency, Central Java, Indonesia. The developed product consists of 3D animated learning media and a learning guidebook. Validation results from media experts, subject matter experts, and elementary school learning device experts indicated that the product was highly valid. Field testing showed an improvement in students’ reading comprehension, as reflected by higher posttest scores compared to pretest scores. The effectiveness test revealed a high N-Gain value of 0.73. In addition, practicality assessments through student and teacher questionnaires produced very positive results, with scores of 94% and 87.5%, respectively. These findings indicate that 3D animated stories integrated with the DRTA strategy are effective and practical for improving elementary students’ reading comprehension, particularly in narrative text learning.

References

Agao-Agao, A. M. A. (2023). Effectiveness of DRTA Strategy in Improving the Reading Skills. Randwick International of Education and Linguistics Science Journal, 4(1), 96–102. https://doi.org/10.47175/rielsj.v4i1.635

Aguilar, S. J. (2020). A research-based approach for evaluating resources for transitioning to teaching online. In Information and Learning Science (Vol. 121, Issues 5–6, pp. 301–310). Emerald Group Holdings Ltd. https://doi.org/10.1108/ILS-04-2020-0072

Al-Janaydeh, K. A., & Al-Jamal, D. A. (2024). The Effectiveness of the Directed Reading Thinking Activity (DRTA) Strategy in Jordanian EFL Tenth-Grade Students’ Reading Comprehension. Dirasat: Human and Social Sciences, 51(6), 267–288. https://doi.org/10.35516/hum.v51i6.2

Ardhian, T. (2020). Pengaruh Direct Reading Thinking Activity Terhadap Keterampilan Membaca Pemahaman di Sekolah Dasar. Jurnal Pemikiran Dan Pengembangan Sekolah Dasar), 8(1), 27–34. https://doi.org/10.22219/jp2sd

Armita, F., & Ain, S. Q. (2025). Pengembangan Media Pembelajaran Video Animasi Untuk Materi Aku Suka Bergotong Royong di Kelas I Sekolah Dasar. Jayapangus Press Cetta: Jurnal Ilmu Pendidikan, 8(4). https://jayapanguspress.penerbit.org/index.php/cetta

Asyidiq, M. N., Oktariani, R., & Akmal. (2020). An animation short film on students’ narrative text writing ability (a mixed method). Universal Journal of Educational Research, 8(5), 2022–2027. https://doi.org/10.13189/ujer.2020.080540

Avivah, A., Hilmiyati, F., & Khaeroni, K. (2022). The Utilization of Text Summary Techniques to Improve Students’ Reading Comprehension Skills. Journal of Integrated Elementary Education, 2(2), 95–104. https://doi.org/10.21580/jieed.v2i2.12635

Azhimia, F. (2023). Animated Stories: Its Effect on Students’ Scores in Reading Comprehension. Journal Corner of Education, Linguistics, and Literature, 3(1), 10–16. https://doi.org/10.54012/jcell.v3i1.160

Cahyono, B. E. H., Widyaningrum, H. K., Maruti, E. S., & Irawan, N. (2025). No College Students Left Behind Digital: Reading Comprehension in the Framework of Direct Reading Thinking Activity (DRTA). IJORER: International Journal of Recent Educational Research, 6(1), 154–169. https://doi.org/10.46245/ijorer.v6i1.756

Christian Catapang, M. R., & Medina, B. O. (2021). Video Animated Stories: An Innovative Reading Assessment Scheme in Improving Comprehension Skills among Grade 7 Learners at Alitagtag National High School. International Journal of Recent Innovations in Academic Research, 5(12), 62–70. https://www.ijriar.com/

El-Mashad, S. Y., & Hamed, E. H. S. (2022). Automatic creation of a 3D cartoon from a natural language story. Ain Shams Engineering Journal, 13(3). https://doi.org/10.1016/j.asej.2021.11.010

Fauziyah, R. A., & Dari, R. W. (2024). The Effectiveness of Using the Gist Strategy Toward Students’ Reading Comprehension. Indonesian Journal of Educational Development (IJED), 5(2), 164–172. https://doi.org/10.59672/ijed.v5i2.3867

Gae, N. A., Nyoman Ganing, N., & Kristiantari, M. R. (2021). Pengembangan Media Video Animasi Berorientasi Membaca Pemahaman dengan Strategi Directed Reading Thinking Activity (DRTA) pada Muatan Bahasa Indonesia. Jurnal Penelitian Dan Pengembangan Pendidikan, 5(1), 100–108. https://ejournal.undiksha.ac.id/index.php/JJL/index

Habók, A., Oo, T. Z., & Magyar, A. (2024). The Effect of Reading Strategy Use on Online Reading Comprehension. Heliyon, 10(2). https://doi.org/10.1016/j.heliyon.2024.e24281

Hake. (1999). Analyzing Change/Gain Scores. Dept. of Physics, Indiana University.

Hong, Z., Xu, X., & Liu, X. (2025). Application of virtual reality technology based on artificial intelligence in a 3D animated film storyboard. Discover Computing, 28(1). https://doi.org/10.1007/s10791-025-09670-7

Jing, Y. (2024). The role of gender, psychotype, and language in motivation to read books among USA and Japanese students: Increasing motivation through 3D visualization and animation. International Journal of Educational Research, 128. https://doi.org/10.1016/j.ijer.2024.102459

Johari, S. K., Din, R., & Othman, N. (2023). 3D Animated Videos to Improve Student Knowledge at a Primary School in Malaysia. International Journal of Academic Research in Business and Social Sciences, 13(12). https://doi.org/10.6007/ijarbss/v13-i12/20291

Kholisna, A., & Sukasih, S. (2025). Developing Gamification Media-Based on RADEC Model Using Genially to Enhance Elementary Students' Reading Comprehension of Narrative Texts. Journal of Integrated Elementary Education, 5(1), 88–108. https://doi.org/10.21580/jieed.v5i1.24995

Kleftodimos, A. (2024). Computer-Animated Videos in Education: A Comprehensive Review and Teacher Experiences from Animation Creation. Digital, 4(3), 613–647. https://doi.org/10.3390/digital4030031

Kwangmuang, P., Jarutkamolpong, S., Duangngern, P., Gessala, N., & Sarakan, P. (2024). Promoting analytical thinking skills development in elementary school students through animated cartoons. Computers in Human Behavior Reports, 15. https://doi.org/10.1016/j.chbr.2024.100467

Lukcyhasnita, A., Khairina, I., & Siregar, R. K. (2025). Development of 3D Animation in AR-based Children’s Storybooks. International Journal of Research in Vocational Studies (IJRVOCAS), 4(4), 07–14. https://doi.org/10.53893/ijrvocas.v4i4.315

Marsela, V., & Suhendi, D. (2021). Learners and Teachers Toward Problem-Solving-Based Learning Media. Journal of Education Technology, 5(4), 556–562. https://doi.org/10.23887/jet.v5i4.3

Pratama, R., Defi, R., & Putri, M. (2020). Penerapan Animasi 3D pada Media Pembelajaran Mengenal Huruf Vokal untuk Anak 2-4 Tahun. Jurnal Teknologi Informasi Dan Ilmu Komputer (JTIIK), 7(6), 1099–1110. https://doi.org/10.25126/jtiik.202071787

Reinita, & Mihalova, D. (2024). Effectiveness Of Powtoon For Bhinneka Tunggal Ika Elements Based On A Scientific Approach In Class IV. Didaktika Tauhidi: Jurnal Pendidikan Guru Sekolah Dasar, 11(1), 61–68. https://doi.org/10.30997/dt.v11i1.9922

Safitri, M., Marhaban, S., & Erdiana, N. (2022). A review of the Directed Reading Thinking Activity (DRTA) strategy in teaching reading comprehension. English Education Journal, 13(2), 288–302. https://doi.org/10.24815/eej.v13i2.25910

Salsabila, H. A., & Apoko, T. W. (2025). Utilization of the Let’s Read application in promoting primary school students’ literacy. Indonesian Journal of Educational Development (IJED), 6(2), 309–322. https://doi.org/10.59672/ijed.v6i2.4820

Samosa, R. C., Lorraine Vicente, P. E., Rapada, R. M., Javier, R. U., & Lorraine Lansangan, I. M. (2021). Animated Video Story as an Innovative Way to Improve Grade 3 Learners’ Story Writing Skills. In International Journal of Academic Multidisciplinary Research (Vol. 5). www.ijeais.org/ijamr

Satriani, R., W. Z., Hikmah, N., & Fahira, A. (2022). Students' Reading Comprehension Strategy: Directed Reading Thinking Activity (DRTA). ETDC: Indonesian Journal of Research and Educational Review, 1(3), 423–432. https://doi.org/10.51574/ijrer.v1i3.396

Setyaedhi, H. S. (2023). Gamification of 2D and 3D Animation Subjects to Improve Learning Outcomes. Journal of Education Technology, 7(3), 532–542. https://doi.org/10.23887/jet.v7i3.672

Sugiyono. (2020). Metodologi Penelitian Kuantitatif, Kualitatif dan R&D. Alfabeta.

Suryati, S., Surningsih, S., & Mashami, R. A. (2022). Pengembangan E-Modul Interaktif Reaksi Redoks Dan Elektrokimia Berbasis Nature of Science Untuk Penumbuhan Literasi Sains Siswa. Reflection Journal, 2(1), 26–33. https://doi.org/10.36312/rj.v2i1.847

Ulinuha, N., Siti Khabibah, & Siti Faizah. (2020). Analisis Validasi Pengembangan Modul Pembelajaran Kubus Dan Balok Berbasis Contextual Teaching and Learning. Ed-Humanistics : Jurnal Ilmu Pendidikan, 5(2), 698–702. https://doi.org/10.33752/ed-humanistics.v5i2.1070

Wahyono, U., Kade, A., & Untara, K. A. A. (2022). The Implementation of Local Context Modules as An Effort for Disaster Risk Reduction (An Empirical Study in Disaster-Affected Schools). Jurnal Pendidikan IPA Indonesia, 11(3), 363–370. https://doi.org/10.15294/jpii.v11i3.37399

Yulanda Sari, T., Ariyanto, S., & Wahjuningsih, E. (2021). Using Animated Video Caption to Improve the Tenth Grade Students’ Reading Comprehension Achievement. EFL Education Journal, 8(3). https://doi.org/https://doi.org/10.19184/eej.v8i3.25650

Yu, S. J., Hsueh, Y. L., Sun, J. C. Y., & Liu, H. Z. (2021). Developing an intelligent virtual reality interactive system based on the ADDIE model for learning pour-over coffee brewing. Computers and Education: Artificial Intelligence, 2. https://doi.org/10.1016/j.caeai.2021.100030

Zhong, L., Guo, C., Xie, Y., Wang, J., & Li, C. (2025). Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation. ACM Transactions on Graphics, 44(4), 1–15. https://doi.org/10.1145/3731167

Zulfan, Z., S N., Mustafa, S., & Hidayat, T. (2022). Perancangan Storyboard Konten Animasi 3 Dimensi untuk Edukasi Anak Usia Sekolah Dasar tentang Mitigasi Penyebaran COVID-19. Serambi Engineering, 7(1), 2547–2553. https://doi.org/https://doi.org/10.32672/jse.v7i1.3710Biggs, J. (1999). Teaching for Quality Learning at University: What the Student Does. Society for Research into Higher Education & Open University Press.

Dickey, M. D. (2006). Game design narrative for learning: Appropriating adventure game design narrative devices and techniques for the design of interactive learning environments. Educational Technology Research and Development, 54, 245–263.

Kirkpatrick, D. L., & Kirkpatrick, J. D. (2006). Evaluating Training Programs: The Four Levels (3rd ed.). Berrett-Koehler.

Nieveen, N. (1999). Prototyping to Reach Product Quality. In J. van den Akker, R. Branch, K. Gustafson, N. Nieveen, & T. Plomp (Eds.), Design Approaches and Tools in Education and Training (pp. 125–135). Kluwer Academic Publishers.

Tessmer, M. (1998). Planning and Conducting Formative Evaluations: Improving the Quality of Education and Training. Kogan Page.

Downloads

Published

2026-01-12

How to Cite

Manggalastawa, M., Rohim, D. C., Hana, F. M., & Kalimah, S. N. (2026). Development of 3D Animated Story Media Through DRTA Strategy to Improve Reading Comprehension Skills of Elementary School Students. QALAMUNA: Jurnal Pendidikan, Sosial, Dan Agama, 18(1), 61–78. https://doi.org/10.37680/qalamuna.v18i1.8243

Issue

Section

Articles